Chapter 1: The Hanging Edge
Walkthrough

Train entering the Hanging Edge area during the opening cinematic

Aerorail Trussway 13

The game begins after the opening cinematic has concluded and you will be thrust straight into battle against your first boss. This “boss” serves more as an introduction and beginners’ tutorial for how the battle system of Final Fantasy XIII works.

Boss Battle: Manasvin Warmech
Lightning and Sazh during the Active Time Battle Tutorial

Don’t be worried about there being any challenges associated with this first “boss battle” that you face. This first battle serves to provide you with an overview of Final Fantasy XIII’s ATB combat system.

The system is easy to pick up. You can either follow along with the in-game tutorial or check out the ATB section for an overview of the system as well as some advanced strategies that you can employ throughout your journey.

While the battle against Manasvin Warmech is not difficult, and while the boss doesn’t hit very hard, it may slowly wear down the HP of either Lightning or Sazh as the fight progresses. Use the “item” command and use a Potion if you need to restore your party members’ HP.

Manasvin Warmech using Wave Cannon attack

There is another cinematic that takes place after this before you find yourself in control of Lightning, the main protagonist of the game. You will have the option to update the camera control scheme to whatever you prefer, and then you will be given a short explanation of how the Datalog works.

Lightning at the start of the Hanging Edge

“Datalog updated!” is a warning message that you can expect to see a lot as you progress through the story of the game. You will need to access each area of the menu to remove the warnings, but beyond just clearing the warning messages, you can review the different areas of the Datalog to provide you with more history and lore to expand on the story of the game.

There is a Save Station just up ahead. You can use these Save Stations to save your progress or to access the shop for buying and selling items. At this early stage of the game, you only have 200 Gil, so there’s no need to access the shop just yet as you can’t afford to buy anything.

Lightning accessing the very first Save Station

The pathway forward is completely linear, but if you ever get spun around and you’re not sure if you’re going the right way, just look at the mini-map on the top right side of the screen and go in the direction that the yellow arrow is pointing.

Your first battle is against two PSICOM Wardens. There aren’t any overly complicated strategies required for the battles you face here in Chapter 1. Just continue to select the “Auto-Attack” option and power your way through the enemies. Your character’s HP will automatically recover to full after the conclusion of each battle.

Lightning and Sazh battling two PSICOM Wardens

Walk forward towards the pile of debris lying in the middle of the trussway. Move Lightning towards the illuminated blue circle on the ground and she will automatically hop over the debris to the other side (and Sazh will follow her automatically).

Lightning using the illuminated blue circle to jump over the debris

These next groups of enemies contain both PSICOM Wardens and PSICOM Enforcers. Technically the Enforcers are a bit tougher, but all these early enemies are pushovers. There is also a Treasure Sphere just up ahead which contains a free Potion. Keep moving forward until another cinematic starts where Lightning and Sazh talk about being sent to Pulse.

Obtaining a Potion from the first Treasure Sphere

Aerorail Trussway 12-E

Map of the Aerorail Trussway 12-E / 11-E / Skybridge

The next group of enemies contains a PSICOM Warden along with two Pantheron enemies. Again, these enemies are easy to defeat. You can do so using the Auto-Attack command or, if a group of enemies are standing close together and you have a high probability of hitting all or most of them, select your ability manually and choose Lightning’s Blitz ability which hits all enemies within a certain radius.

Climb up the stairs onto the ledge after the battle to find another Treasure Sphere that contains two Potions. Go back down to the trussway again and continue following the path towards a large group of stacked boxes with a Save Station just in front of it. Use the Save Station to save your game, and then proceed up and over the boxes. You’ll automatically be thrown into your next battle against one PSICOM Enforcer and one PSICOM Aerial Recon.

Go up the stairs to find the next Treasure Sphere . This one contains an Iron Bangle which increases a party member’s HP. Neither Lightning nor Sazh start with an accessory equipped, so, in theory, you could equip either of them with it but given that Lightning has lower HP and it’s a Game Over screen if she gets KO’d, it’s better to equip it to Lightning. Follow the pathway back down the stairs to the Trussway.

Obtaining an Iron Bangle along the Trussway

Continue weaving your way through the boxes along the Trussway until you come across a scene taking place on the lower trussway level below. Drop down to the lower level after this scene and look around this area for a Treasure Sphere that contains 50 Gil. Follow the pathway along for another scene involving some of the PSICOM enemies and another battle.

Aerorail Trussway 11-E

This next battle involves another tutorial that demonstrates how to use items during a battle. Using an item in Final Fantasy XIII is much more convenient compared to previous Final Fantasy games.

Items automatically impact all your team members, so you don’t have to go cycling through characters to make sure you’re using the right item on the right party member, and using an item does not impact the ATB (i.e. it won’t interrupt the flow or speed of the battle).

An explosion will occur just after the battle, destroying the pathway in front of Lightning and Sazh. Just before she can jump away, Sazh grabs onto Lightning to prevent her from leaving, and the two decide to backtrack to find another way down. Walk backwards a small way for another encounter to kick up.

This next battle (against one PSICOM Warden and three Pantherons) is one of the more difficult ones that you will face in this first section of the game. Just be cognizant of your character’s health and don’t be afraid to make use of items in your inventory just like the last tutorial showed you. It is quite likely that your characters will be KO’d if you don’t use at least one Potion.

Lightning approaching the PSICOM Soldier and Pantherons

Follow Sazh up to the platform, use the Save Station to save your game, and then press the XButton to activate the control panel on the floating platform to move to the next area.

Activating the elevator to move up to the Skybridge

Skybridge No. 369

Move forward to start the next boss battle.

Boss Battle: PSICOM Marauder (and two PSICOM Enforcers)
Lightning and Sazh in a battle against the PSICOM Marauder

Much like the boss battle that preceded this one, this fight serves mainly to provide new players with a tutorial on how “attack chains” and Staggering enemies work in Final Fantasy XIII. This system is easy once you get the hang of it, and it doesn’t increase in complexity until you have access to new roles for your characters, but understanding this system is the key to higher-level strategy and learning how to take down enemies with ease.

It’s worth following the tutorial, even if you just need a bit of a refresher, or you can review the Chains and Staggering page under the Tips and Tricks section for more information.

The fight itself is quite easy. The PSICOM Enforcers go down just as easily as the ones that you’ve fought up to this point, and the PSICOM Marauder is susceptible to Chains and Staggers if you focus your attacks on it, just as the tutorial demonstrates.

Battle against the PSICOM Marauder

There is a short cinematic that plays after this battle before the game continues with our next set of characters.

Obtaining a Potion from the first Treasure Sphere

Aerorail Trussway 5-W

You will now find yourself in control of a new character known as Snow. Turn around and open the Treasure Sphere that’s floating just behind where you gain control of Snow and then continue down the Trussway. It contains 50 Gil.

Snow at the start of Aerorail Trussway 5-W

There’s a Save Station that you can use here to save your game. Continue into the next area when you are ready.

Aerorail Trussway 6-W

A short cinematic will take place with the members of team NORA in the next area and, following that cinematic, two NORA team members will accompany Snow through the remainder of the battles in this area. Unlike Lightning’s companion, Sazh, who essentially joins as a full-time party member that you can equip items to, you won’t be able to equip the two unnamed characters (Lebreau and Gadot) with any equipment and they will automatically use items at their discretion during battles. They are controlled by AI and are just there to provide support to Snow.

Walk forward to initiate a battle against two PSICOM Wardens and two Pantherons. Continue along the path to initiate the second battle against one PSICOM Enforcer, two PSICOM Wardens and a Pantheron. The third and final battle is against two PSICOM Enforcers and two PSICOM Wardens.

Snow using Hand Grenade during the battle against the PSICOM Soldiers

Approach the group of civilians after you have defeated the third group of enemies to initiate the next cinematic. This is your first introduction to some new team members who will eventually be joining your crew!

You’ll find yourself back in control of Snow after the cinematic (still on Aerorail Trussway 6-W). Open the Treasure Sphere on the left side of the screen to obtain your second Iron Bangle.

Snow as he enters Aerorail Trussway 6-W

Note: The maps for this section can be a little bit confusing because the team will be traveling back and forth along Aerorail Trussway 6-W, but just follow the arrow marker on the mini-map and keep moving forward.

There is a Save Station up on the right side of the Trussway that you can use to save your game. Continue past it to initiate the next battle against two PSICOM Enforcers and two PSICOM Wardens. Go through the narrow pathway to fight one more battle against two Pantherons and two more PSICOM Wardens. The next mini-boss battle will trigger as you move forward past where you fought this last group of enemies.

Boss Battle: Beta Behemoth
Opening cinematic against the Beta Behemoth boss

While this boss does certainly hit harder than the previous enemies and takes longer to kill than the militarized units that you’ve been facing so far, this fight is very easy because of the training wheels that you still have on during these earlier parts of the game.

Snow can’t do much besides use regular attacks against the Beta Behemoth to slowly bring them down. You can also ignore your party member’s HP during this fight because your two tagalong team members will automatically pull out and use a Potion if any of your party member’s HP gets too low. In other words, the only thing to do during this battle is to select “Auto-battle” when Snow’s turn comes up.

Battle against Beta Behemoth boss

There is a short cinematic that plays after the fight before the story jumps back over to Lightning and Sazh in another area of the Hanging Edge (but not before you have an opportunity to save your game).

Boss Battle: Myrmidon
Snow as he enters Aerorail Trussway 6-W

Again, this “boss battle” is easy enough that some may consider it to be just a regular fight. The Myrmidon has a low enough Stagger percentage that you should be easily able to Stagger it and chain some strong attacks together. Just don’t be afraid to utilize a Potion, which, in this case, you will need to do manually if your party member’s HP gets too low.

Aerorail Trussway 3-N

Map of the Aerorail Trussway 3-N

You are back in control of Snow again after the cinematic involving the Pulse Fal’Cie and the Pulse Vestige. Step forward and open the Treasure Sphere to obtain a new weapon for Snow, the Power Circle.

Snow opening a Treasure Sphere that contains a Power Circle

Open your menu screen and equip Snow with this more powerful weapon. Technically it lowers his Magic stats, but it increases his Strength which is a much more important and relevant stat this early in the game (since we’re not casting spells yet).

Consider using the Save Station to save your game one more time if you didn’t.

Walk forward to initiate another battle against two Pantherons and two PSICOM Aerial Recons. This will be a bit more challenging of a battle because Snow will only have one of his former teammates accompanying him, so don’t be afraid to use a Potion if either of their health gets too low.

Snow battling PSICOM Aerial Recons

Take the stairs on the left side of the screen and then take a right into the small crevice as you come down the stairs on the other side. There is a Treasure Sphere here that you can open to pick up 100 Gil. Go down the stairs to initiate another cutscene before a battle kicks up against two PSICOM Enforcers and one PSICOM Warden.

Walk towards the end of the path to find the vehicles that Snow and his team will use to get to the Pulse Fal’Cie. Now it’s time to get back Hope and Vanille (although technically we haven’t learned their names yet). They show up as “Leader” and “Member” when you pull up the menu screen. Walk forward and examine the hover vehicles to have them take off in one as well.

Vanille and Hope jumping on the hover bike to get to the Pulse VEstige

All paths converge at the Pulse Vestige.

Instrument of Fate

You will automatically receive the Instrument of Fate achievement / trophy at the conclustion of Chapter 01.

Instrument of Fate Trophy