This is the main menu of the Jegged.com strategy guide for Final Fantasy XIII. Please note that this strategy guide is full of spoilers so don’t read too far ahead of where you are in the game unless you have played it before.
Note that several of the Chapters are broken up into multiple pages. Use the descriptions of each page to help you locate the right section of the guide.
Introduction
The introduction and overview for the Jegged.com walkthrough and tips on how to complete a full playthrough without missing any important items.
Chapter 1: Hanging Edge
An introduction to Final Fantasy XIII’s combat system and the boss battle against Manasvin Warmech.
Chapter 2: Pulse Vestige
The two teams of Vanille and Hope, and Lightning and Sazh, along with Snow on his own, work their way through the Pulse Vestige.
Chapter 3: Lake Bresha (Part 1)
The five party members venture through the icy walkways while attempting to avoid the Sanctum soldiers.
Chapter 3: Lake Bresha (Part 2)
The team reaches the Gates of Antiquity and the ruins of an old city as they face off against the first Eidolon.
Chapter 04: Vile Peaks (Part 1)
The first part of Chapter 04 where the team splits up again and are introduced to the three-way battle system.
Chapter 04: Vile Peaks (Part 2)
Following the battle against Dreadnought, this section continues the two team’s travels through the Vile Peaks.
Chapter 4: Vile Peaks (Part 3)
The game returns to Vanille and Sazh as they restore power and activate the reactor allowing them to backtrack to grab additional Treasure Spheres.
Chapter 5: Gapra Whitewood (Part 1)
Lightning and Hope continue to make their way from the Vile Peaks through the first sections of the Gapra Whitewood.
Chapter 5: Gapra Whitewood (Part 2)
Lightning and Hope traverse through the testing and research areas with doorways that need to be unlocked.
Chapter 6: Sunleth Waterscape (Part 1)
Vanille and Sazh make their way through the forests battling Scalebeasts before reaching Lake Shayra.
Chapter 6: Sunleth Waterscape (Part 2)
Vanille and Sazh use te Climate Control Orbs to change the weather within the Rain-Spotted Vale as they make their way towards the Seabus Docks.
Chapter 7: Palumpolum (Part 1)
Lightning and Hope sneak past the Sanctum Soldiers and through the underground Nutriculture Complex past Carbuncle.
Chapter 7: Palumpolum (Part 2)
Lightning and Fang join forces together to make their way through the Felix Heights to Hope’s family’s house for an eventual showdown with the Sanctum.
Chapter 8: Nautilus
Sazh and Vanille visit the Nautilus amusement parkand square off against the next Eidolon once they reach the Fiendlord’s Keep.
Chapter 9: The Palamecia (Part 1)
The combined teams traverse across the external berths and through the crew corridors of the Palamecia airship.
Chapter 9: The Palamecia (Part 2)
Vanille and Sazh escape from the Cargo Access through the Rotary Shaft and Primary Engine bay as both teams meet up.
Chapter 9: The Palamecia (Part 3)
The full team make their way across the Bridge Access to confront Galenth Dysley.
Chapter 10: Fifth Ark (Part 1)
Navigating through the Upper and Lower Traverse, the Vestibular Hold, the Hibernatorium and Inner Conduit of the Fifth Ark.
Chapter 10: Fifth Ark (Part 2)
After confronting Cid Raines, the team make their way through the Conflux until reaching the next Eidolon battle.
Chapter 11: Vallis Media
The group arrive on Gran Pulse after escaping the Fifth Ark only to find that Hope has gone missing.
Chapter 11: Archylte Steppe (Part 1)
Completing the first Cie’th Stone Missions in Gran Pulse in the first open world section of the game.
Chapter 11: Yaschas Massif
Taking on a number of the other Missions available in the open world areas around the Archylte Steppe.
Chapter 11: Archylte Steppe (Part 2)
Completing the last of the optional Missions and side quests available in Chapter 11.
Chapter 11: Mah’habara Subterra
Travelling through the underground areas and challenging another Eidolon along the way.
Chapter 11: Sulyya Springs
The team continues through the underground areas passing by a large subterranean lake.
Chapter 11: Taejin’s Tower
Navigating through the seven tiers of the tower to the Apex to challenge another Fal’Cie guarding the exit.
Chapter 11: Oerba
Visiting the hometown of Vanille and Fang and taking some time to repair Bhakti the rover robot.
Chapter 11: Optional Quests
Completing the remaining optional content available back in the Archylte Steppe before proceeding to the next chapter of the game.
Chapter 12: Eden (Part 1)
The team makes their way through the city as its inhabitants deal with the invasion of creatures from Gran Pulse.
Chapter 12: Eden (Part 2)
Travelling through the Ramuh Interchange, Ramuh Park and Leviathan Plaza on the way to Edenhall.
Chapter 13: Orphan’s Cradle (Part 1)
The first sections of the Tesseracts up to the battle against Jabberwocky and Bandersnatch.
Chapter 13: Orphan’s Cradle (Part 2)
The second section of the Tesseracts revealed by the Fal’Cie leading up to the Tiamat Eliminator and the point of no return.
Chapter 13: Orphan’s Cradle (Part 3)
The game’s final battle at the Nascent Throne.
End Game Side Quests
A full listing of the optional end game content including missions, side quests, farming tips and all of the available achievements / trophies.