Flair
Abilities

A list of the Flair abilities that Amarant is capable of using. The listings below also lists the equipment that you need to wear in order learn each Flair ability.

Aura
Effect:
“Casts Auto-Life and Regen on one party member.”
Learned From:
Duel Claws
Scissor Fangs
AP:
25
MP:
12
Chakra
Effect:
“Restores HP and MP of one party member.”
Learned From:
Leather Plate
Cat’s Claws
AP:
30
MP:
4
Countdown
Effect:
“Casts Doom on the enemy.”
Learned From:
Kaiser Knuckles
AP:
40
MP:
16
Curse
Effect:
“Makes the enemy weak against some elemental property.”
Learned From:
Mythril Claws
Kaiser Knuckles
AP:
20
MP:
12
Notes:
This ability can be used multiple times to make enemies weak to more than one element.
Demi Shock
Effect:
“Amount of damage depends on the enemy’s HP.”
Learned From:
Rune Claws
Avenger
AP:
50
MP:
20
No Mercy
Effect:
“Causes Non-Elemental damage to the enemy.”
Learned From:
Duel Claws
Dragon’s Claws
AP:
25
MP:
12
Revive
Effect:
“Recover from KO.”
Learned From:
Rebirth Ring
Rune Claws
Tiger Fangs
AP:
35
MP:
20
Spare Change
Effect:
“Causes Non-elemental damage to the enemy by using Gil.”
Learned From:
Poison Knuckles
Rune Claws
AP:
40
MP:
0