Flair
A list of the Flair abilities that Amarant is capable of using. The listings below also lists the equipment that you need to wear in order learn each Flair ability.
Aura
- Effect:
- “Casts Auto-Life and Regen on one party member.”
- Learned From:
-
Duel Claws
Scissor Fangs
- AP:
- 25
- MP:
- 12

Chakra
- Effect:
- “Restores HP and MP of one party member.”
- Learned From:
-
Leather Plate
Cat’s Claws
- AP:
- 30
- MP:
- 4

Curse
- Effect:
- “Makes the enemy weak against some elemental property.”
- Learned From:
-
Mythril Claws
Kaiser Knuckles
- AP:
- 20
- MP:
- 12
- Notes:
- This ability can be used multiple times to make enemies weak to more than one element.

Demi Shock
- Effect:
- “Amount of damage depends on the enemy’s HP.”
- Learned From:
-
Rune Claws
Avenger
- AP:
- 50
- MP:
- 20

No Mercy
- Effect:
- “Causes Non-Elemental damage to the enemy.”
- Learned From:
-
Duel Claws
Dragon’s Claws
- AP:
- 25
- MP:
- 12

Spare Change
- Effect:
- “Causes Non-elemental damage to the enemy by using Gil.”
- Learned From:
-
Poison Knuckles
Rune Claws
- AP:
- 40
- MP:
- 0
