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The Ironworks

There are several cutscenes during this sequence, and not many tasks to accomplish other than defeating a few groups of enemies. Clive and his companions will be responsible for holding off the encroaching enemies until Mid’s ship is ready.

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The first group of enemies consists of a large number of Akashic Folkstaf and Akashic Osfreyr enemies. While there are a lot of them to deal with, there are no spellcasters to worry about, and you have a bunch of allies to help you (Joshua, Gav, Byron, and, of course, Torgal).

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When a second group of enemies approaches, there will be some spellcasters in the group, so try to focus them down first. They’ll be joined later by a group of enemies that includes an Akashic Sveithvaldr. This is another axe-wielding boss with the same moves as the one you fought earlier in the Free Cities.

There is another short cutscene that takes place before an image of Sleipnir appears from the Ironworks. Joshua will reveal that Sleipnir is a creation of Odin, who then spawns several mirror images for you to deal with. Thankfully, though, these enemies don’t have the same moveset as the version of Sleipnir you fought as a boss. They’re pretty weak and die without much effort.

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Defeat the last of them, and the Enterprise will make its escape. You have quite a few more cutscenes to watch, but that’s it for this very quick Main Scenario Quest! You’ll be returned to the world map; select “The Naldia Narrow” when you’re ready to continue.

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