The Royal City of Rabanastre
Year 706 Old Valendian
Two Years After the Fall of Dalmasca
The first true chapter of the game begins in the Garamsythe Waterway of Rabanastre. The story turns away from the introductory story of Reks, over to his younger brother, Vaan, the true protagonist of Final Fantasy XII.
The mission in the Garamsythe Waterway is easy enough. Use the skills that you learned as Reks to target, attack and destroy each of the three Dire Rat enemies scattered throughout the Waterway. You can find their exact locations using the mini-map in the top-right corner of the screen. The Dire Rats are marked with large red dots.
You can also use the Steal command to steal Rat Pelts, Fire Stones and Potions from them before you kill them. Get in the habit of stealing from all of the enemies you face before you defeat them.
Rabanastre – East End
There are a few short cutscenes that take place after you defeat the Dire Rats in the Garamsythe Waterway. After watching two Imperial Swordsmen hassle a local peddler, Vaan will steal a pouch full of gil from them. He then runs into Penelo on the bridge in the East End of Rabanastre. The two have a short discussion and Penelo reminds Vaan that he needs to return to Migelo to help him with some errands.
You now have access to the Equip command in the Menu Screen which can be used to modify a character’s equipment. Final Fantasy XII, like some previous installments in the Final Fantasy Series, has an “Optimize” command which automatically equips the “best” equipment in your inventory. Optimize can be extremely helpful in many situations but be careful using it too much – there are many situations where using the “best” equipment may not be optimal.
Vaan currently has a Mythril Sword, a Leather Cap and Leather Clothing equipped – his basic starter equipment. As a side note, for those intending to play through and obtain as many (or all) of the items available in the game, this Mythril Sword that Vaan comes equipped with is the only one available in the game. There is no way to get it back if you choose to sell it to a vendor.
You also have access to the World Map menu item which lets you view places you have previously visited. Final Fantasy XII also allows you to purchase maps in order to see unexplored areas of the game. These maps can be extremely helpful, but having this guide will eliminate the need for you to purchase many of them. At the bottom of the World Map screen is a note indicating where you should be headed next in the game – at this point, it states: “What could Migelo want? Better go see him at his shop.” You can use this message window for a hint on what to do next if you find yourself lost.
Rabanastre offers a huge new town for you to explore, but at this early stage of the game, there isn’t much that you can do. Many of the shops are closed. Travel to the red X shown on the map of Rabanastre / East End (as shown in the screenshot below). Migelo is located fairly close to where you gain control of Vaan on the bridge. Head forward and take a right to reach him.
Migelo will explain that he is expecting some packages for an upcoming banquet that have not arrived; he suspects that the courier may have run into some troubles along the way. Migelo sent Kytes to the Sandsea earlier (a local Rabanastre tavern) to speak with Tomaj to obtain some replacement packages but Kytes did not return. Vaan’s rather boring task is to head over to the Sandsea to retrieve Kytes for Migelo.
The Sandsea tavern is located to the north of Migelo’s shop and can be found on the Rabanastre Map (as shown in the screenshot below). Travel northward to find the entrance to the Sandsea in Rabanastre East End. Another cutscene will begin involving Kytes and Tomaj.
Tomaj will give Vaan a brief explanation of a few of the core concepts of Final Fantasy XII: Hunts and the Notice Board, the Clan Primer and the License Board. Click on any of the links for more information on these various topics. Shorter explanations have been provided below:
The Notice Board in the Sandsea tavern is where people can post bills when they have a monster that they need destroyed. Each of these is called a Hunt and the monster is called the Mark. In this case, Tomaj will be the petitioner and the mark is called the Rogue Tomato. You need to track down and speak with the petitioner before you can initiate a Hunt and collect the bounty – in this case, Tomaj is the petitioner so that step is already taken care of.
The Clan Primer contains all kinds of useful information. It contains a full list of the Hunts that you have access to, what step you are on and information about the petitioner and where to find the mark. It contains a full Bestiary with information about creatures that you have killed. The Sky Pirate’s Den keeps track of major milestones that you have hit as you progress through the game and the Traveler’s Tips section gives you all kinds of useful information about how to proceed through the game.
It should be noted the the Jegged.com strategy guide contains a full Clan Primer. You can check out the sections here:
The License Board is very similar to the Sphere Grid system from Final Fantasy X. You earn License Points as you defeat enemies and proceed through the game. You can then use these License Points to purchase a new License anytime through the Party Menu. Select the character and click on a License and choose to “obtain” that License. Just remember that you need both the License and the item or Magick before you can use it. Check out the License Board section for more information.
The last thing that Tomaj will do is give Vaan a Writ of Transit. This item will allow Vaan to leave Rabanastre through any of the city gates. Make sure to follow the in-game instructions from Tomaj as well and equip the Orrachea Armlet he provided. It is now time to leave Rabanastre and begin the first Hunt to find the Rogue Tomato.
Use the map to help you find the exit on the east side of town that leads to the Dalmasca Estersand and use the instructions below. Travel south back towards Migelo’s shop and turn right (westward) to enter the Southern Plaza.
You should take this time to speak to the “Desert Merchant” speaking to the Imperial Guard near the fountain. Offer to take the item to the Desert Merchant’s friend and he will give Vaan “a Small Package”. You can either give the Small Package to the Bangaa outside the gate (you will not receive a reward) or you can sell it at a shop for 150 gil.
Travel east from the Southern Plaza and a short cutscene will take place with one of the Imperial Guards. Vaan will show the guard the Writ of Passage and the guards will allow him through.
Speak to the Hapless Merchant near the Save Crystal to give him the Small Package. The ‘reward’ for this quest is some nearly useless advice, if you can call it that a reward. (“Best watch yourself out there. Get into any fights, just be sure to keep well healed, hear me?”)
There is a Save Crystal at the exit which you should use to save your game before leaving Rabanastre. Head out past the guards when you are ready. Proceed to the next page of the guide (“Dalmasca Estersand”).