Temple of the Ancients
The Temple of the Ancients is located on a another continent. You will need to jump back into the Tiny Bronco in order to get there. If you are having any trouble locating the Tiny Bronco just pull up the world map (using the Select button) and look for the flashing blue dot.
The island that the Temple of the Ancients is located on is just to the south-east of Gold Saucer - you do not have to travel to far to reach it. Use the map and the screenshot below to help you find the correct spot on the map.
A short scene will occur when Cloud crosses the bridge leading to the temple involving Aeris. The team will find Tseng injured in front of the pedestal at the top of the stairs. He will provide you with the Keystone that was stolen which will allow you to gain access to the temple. Examine the pedestal to activate the passageway which drop the team off in the middle of a huge labyrinth.
Use each of the maps (included above and below) to help guide you through each area. You start off to the left side of the screen where the pink line begins. Follow it down the vines and grab the treasure chest just to the right of those vines which contains a Trident (a weapon for Cid).
Continue to the right and climb the vines on the wall leading one level up. The doorway at the top of the vines is blocked via some type of magic barrier. Continue to the left instead up the stairs and the small creature will bound away up the vines at the top to the screen. Climb up the vines and grab the Mind Source sitting on the ground. go down the ramp and through the doorway to find the strange creature sitting at the back of a small room. The treasure chest in this room contains a Silver Rifle weapon for Vincent. Speak to the purple creature (the spirit body of the ancients) and then speak to it again after Aeris finishes giving you an explanation of what it is. You can buy items (Potions, Hi-Potions, Phoenix Downs, Ethers, Hypers, Tranquiliziers, Maiden's Kiss and Tents), you can rest your characters for an HP and MP refill and you can save your game.
The next section of the temple involves following the yellow line on the map above.
Go back up the stairs and take the vines back down to the lower level. Travel through the doorway and pick up the Turbo Ether lying on the ground. Go down the long flight of stairs in the center of the labyrinth and then head left. Go down the vines when you get to the left-most section of the screen and grab the treasure chest on the lower level which contains a Rocket Punch weapon for Barret.
Continue to the right and you will see another purple creature run away from you. Following this creature leads to the end of labyrinth portion of the Temple of the Ancients (the arrow at the end of the yellow line), but there is still one more item which you should try to obtain.
Follow the blue line (shown on the map above) up the stairs, around the ramp, and up the vines. At the end of this pathway at the top level is a purple Materia. The game refers to it as a “Lucky Plus Materia” which is actually a misspelling of a Luck Plus Materia. The treasure chest in the center of the Temple of the Ancients maze cannot be obtained until later on in the game (shown at the bottom of the screenshot below) - ignore it for now.
Travel back down to where the second purple creature went through the doorway to continue the game.
The next area of the Temple is a pathway that has a number of large boulders rolling from the right side of the screen to the left. In order to successfully make it down this pathway you have to time it so that Cloud fits into the small hole in the rock. The holes land in different areas each time so you cannot plan to stay in the same area as where the previous rock landed. It may take some practice to nail down the timing. A video is included below to help demonstrate the timing:
Don’t forget to grab the Morph Materia sitting at the halfway point. Aeris will take you back to the glowing pool after you make it to the end of the passageway for some more dialogue. The purple creature will reappear at the end of the passageway after the short cutscene is over allowing you to refill your HP and MP and save your game. Go down the stairs when you are ready to move on.
The Giant Clock Room
You will be given control of a very large clock in this room. You can use the Triangle button to push time backward, use the Circle button to speed time up and press X when you are ready to move towards the next room. Each of the hours (1 through 12) is a separate doorway that you can travel through that either leads to a treasure or a battle. You can walk along the hour and the minute hand but be careful because the second hand can knock you off the pathway if it crosses your path.
Most of the pathways lead to battles or empty rooms - the ones that lead to some kind of treasure are listed below:
- 4 (IIII instead of IV) contains a treasure chest with a Princess Guard weapon for Aeris
- 5 (V) contains a treasure chest with a Ribbon
- 6 (VI) leads to the next room of the Temple of the Ancients
- 7 (VII) contains a treasure chest with a Trumpet Shell weapon for Cait Sith
- 8 (VIII) contains a treasure chest with a Megalixir
If you get knocked off the clock you will be thrown into battle against two Ancient Dragons that are not too difficult to defeat. You will then get access to a treasure chest that contains a Nail Bat weapon for Cloud which has no Materia slots but has very high attack power and is worth picking up (especially for the Wutai side quest if you have not done it already).
You will reappear in the labyrinth section of the game through the doorway that previously had a magical barrier blocking it and will have to run all the way back. It is recommended that you fall off the clock just for the purposes of picking up the Nail Bat.
Make sure that you grab the Princess Guard for Aeris. It has extremely high attack power compared to some of her other weapons. Do not leave without picking up the Ribbon as this is one of the most important and useful Accessories in the game.
Proceed through the door to the south (number 6 / VI) when you are ready to move into the next area.
This room has you chasing around the ‘guard’ creature in order to get the keys to proceed through the next doorway. You need to go through or be waiting at the door that the creature is going to come through. Start off by travelling to the bottom floor to pick up the Work Glove - you can do this by finding an area on the left side that allows you to jump down by pressing the Circle button. The Work Glove is another weapon with no Materia slots but high attack power stats.
Use the map below to help you find out which door the creature is about to come out of after he goes through one. The number in the middle of the doorway indicates which doorway the creature is about to come out of. So, for example, if the creature goes into the doorway on the top-left side of the screen it will come out through doorway number 5.
Make sure that your team is fully rested and healed and that your Materia is properly equipped as you have two boss battles coming up.
The first boss fight against the Red Dragon is not too difficult. Red Dragon is susceptible to Poison so cast Bio or Bio2 on it early in the fight. Use Big Guard and keep your characters healed throughout the fight. You can equip one of your characters with the Fire Ring to reduce some of the fire damage being done and you can pair a Fire Materia with an Elemental Attack Materia on your armor to absorb fire-based attacks. Do not pair these two Materia on your weapon though or your regular attacks will heal Red Dragon.
Reward: Dragon Armlet
Pick up the Bahamut Summon Materia that lands on the ground and make sure to equip the Dragon Armlet that dropped on one of your characters - but not Aeris. Make sure that Aeris is not equipped with any of your important armor or accessories for the upcoming fight.
Put as many characters as you can in the back row for the upcoming boss battle as it is one of the most difficult fights in the game. Use your Long Range Materia to allow one of your characters to do regular attack damage even in the back row (Cloud would be a good choice). Build up your Limit Breaks before the fight if you are having difficulty.
Walk to the right side of the room to find the Black Materia and to begin the next boss battle.
Your characters should be in the back row (check out the front and back row mechanics section for more information) and you should use Big Guard from your Enemy Skill Materia at the beginning of the battle. The Bahamut Summon Materia that you picked up after the boss battle against Red Dragon is also incredibly effective against Demon Gate as it ignores the boss’s high defense stats.
Reward: Gigas Armlet
Cait Sith will shrink the Temple of the Ancients down into the Black Materia and then Cloud will hand over the Black Materia to Sephiroth who appears after the Temple is shrunk down. There a few more cutscenes before the game continues in Gongaga Village. Exit Gongaga and you will find the Tiny Bronco parked a short ways away.
It’s time to make your way to Bone Village.