Learning New Limit Breaks

You’ve undoubtedly been making use of Limit Breaks for quite some time, but what’s really going on behind the scenes when it comes to how fast characters learn their Limit Breaks?

Learning Limit Breaks

Every character starts out with one Limit Break in the first level of their Limit Breaks screen and there are four possible levels of Limit Breaks a character can learn. There are two Limit Breaks in each level and in order to learn the second Limit Break in a level the character will need to use their first Limit Break a specific number of times. For example:

- Cloud’s first Limit break is called Braver.

After using Braver a certain number of times in battle he will gain the ability to use his second Level 1 Limit Break, which is called Cross-Slash. In order to learn the first Limit Break on the next level (in this case level 2) the character will need to amass a certain number of killing blows.

This means that the character must be the last character to attack the enemy before it dies. After that specific character kills a certain number of enemies they will gain their first Level 2 Limit Break (in Cloud’s case he will gain Blade-Beam).

This pattern of growth holds true for all of the characters although each of them requires a different number of killing blows and Limit Break usage before advancing to the next level. So if you’ve ever been wondering why your back-up support and healing characters haven’t been getting new Limit Breaks, this is most likely the cause. You’ll have to get them to start amassing killing blows.

It’s also important to note that this formula does not apply to the Level 4 Limit Breaks. A character’s Level 4 Limit Breaks are learned by obtaining an item in game that is capable of teaching the character their last Limit Break.

Each of the characters requires you to find a different item (with some being much harder to obtain than others). Information on obtaining each of the characters Level 4 Limit Breaks can be found in the Limit Breaks section.