Junction Abilities
Final Fantasy VIII Abilities

These are abilities that allow your character to junction Magic spells to your character’s stats. For more information on how this works refer to the Magic Junction Guide.

Abilityx3
Description:
Set up to 3 abilities.
Notes:
This ability allows the character to junction up to 3 Character Abilities up from the default of 2.
Learned From:
(None)
GFs with this Ability:
Alexander
Carbuncle
Cerberus
Diablos
Abilityx4
Description:
Set up to 4 abilities.
Notes:
This ability allows the character to junction up to 4 Character Abilities up from the default of 2. This is an incredibly powerful ability to have and it allows you to greatly increase the effectiveness of your characters through additional junctions.
Learned From:
Rosetta Stone
GFs with this Ability:
Bahamut
Elem-Atk-J
Description:
Junctions Magic to Elem-Atk.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will allow the character to junction magic that apply an Elemental status to a character’s regular attacks. It can be used to increase damage to enemies that are weak to specific elements. Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
Elem Atk
GFs with this Ability:
Alexander
Brothers
Doomtrain
Ifrit
Leviathan
Pandemona
Quezacotl
Shiva
Elem-Def-J
Description:
Junctions Magic to Elem-Def.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will allow the character to junction magic that increase Elemental Defense to specific magic elements and can help you protect your party against enemy attacks. Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
(None)
GFs with this Ability:
Brothers
Ifrit
Pandemona
Quezacotl
Shiva
Elem-Def-Jx2
Description:
Junctions 2 Magic to Elem-Def.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will allow the character to junction two different magics that increase Elemental Defense to specific magic elements and can help you protect your party against enemy attacks. Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
(None)
GFs with this Ability:
Alexander
Ifrit
Leviathan
Pandemona
Quezacotl
Shiva
Elem-Def-Jx4
Description:
Junctions 4 Magic to Elem-Def.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will allow the character to junction four different magics that increase Elemental Defense to specific magic elements and can help you protect your party against enemy attacks. Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
Elem Guard
GFs with this Ability:
Alexander
Doomtrain
Eva-J
Description:
Junctions Magic to Evasion.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will increase that character’s Evasion stat by a lot or a little depending on how powerful the junctioned magic is. Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
Aegis Amulet
GFs with this Ability:
Cactuar
Eden
Hit-J
Description:
Junctions Magic to Hit.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will increase that character’s Hit stat by a lot or a little depending on how powerful the junctioned magic is. Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
(None)
GFs with this Ability:
Cerberus
Diablos
Eden
HP-J
Description:
Junctions Magic to HP.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will increase that character’s HP stat by a lot or a little depending on how powerful the junctioned magic is. Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
HP-J Scroll
GFs with this Ability:
Brothers
Carbuncle
Diablos
Ifrit
Quezacotl
Luck-J
Description:
Junctions Magic to Luck.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will increase that character’s Luck stat by a lot or a little depending on how powerful the junctioned magic is. Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
Luck-J Scroll
GFs with this Ability:
Cactuar
Mag-J
Description:
Junctions Magic to Magic.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will increase that character’s Magic stat by a lot or a little depending on how powerful the junctioned magic is. Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
Mag-J Scroll
GFs with this Ability:
Carbuncle
Cerberus
Diablos
Leviathan
Quezacotl
Siren
Spd-J
Description:
Junctions Magic to Speed.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will increase that character’s Speed stat by a lot or a little depending on how powerful the junctioned magic is. Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
Spd-J Scroll
GFs with this Ability:
Cerberus
Eden
Pandemona
Spr-J
Description:
Junctions Magic to Spirit.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will increase that character’s Spirit stat by a lot or a little depending on how powerful the junctioned magic is. Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
Spr-J Scroll
GFs with this Ability:
Alexander
Brothers
Cerberus
Leviathan
Shiva
ST-Atk-J
Description:
Junctions Magic to ST-Atk.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will allow the character to junction magics to the ST-Atk stat which will allow certain status effects to potentially be applied to the target when you attack (e.g., Blind, Bio, Sleep). Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
Status Atk
GFs with this Ability:
Carbuncle
Cerberus
Doomtrain
Siren
ST-Def-J
Description:
Junctions Magic to ST-Def.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will allow the character to junction magics to the ST-Def stat which increases the character’s resistance to certain negative status affects (e.g., Silence, Berserk, Death). Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
(None)
GFs with this Ability:
Carbuncle
Cerberus
Siren
ST-Def-Jx2
Description:
Junctions 2 Magic to ST-Def.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will allow the character to junction up to 2 magics to the ST-Def stat which increases the character’s resistance to certain negative status affects (e.g., Silence, Berserk, Death). Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
(None)
GFs with this Ability:
Carbuncle
Cerberus
Siren
ST-Def-Jx4
Description:
Junctions 4 Magic to ST-Def.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will allow the character to junction up to 4 magics to the ST-Def stat which increases the character’s resistance to certain negative status affects (e.g., Silence, Berserk, Death). Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
Status Guard
GFs with this Ability:
Cerberus
Doomtrain
Str-J
Description:
Junctions Magic to Strength.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will increase that character’s Strength stat by a lot or a little depending on how powerful the junctioned magic is. Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
Str-J Scroll
GFs with this Ability:
Brothers
Cerberus
Ifrit
Pandemona
Shiva
Vit-J
Description:
Junctions Magic to Vitality.
Notes:
After your Guardian Force learns this ability you can use Junction option in the game menu to junction one of your magic spells to the character that has the associated Guardian Force equipped. This will increase that character’s Vitality stat by a lot or a little depending on how powerful the junctioned magic is. Selecting the “Auto” function will allow the game to select the most effective Magic to the stat.
Learned From:
Vit-J Scroll
GFs with this Ability:
Carbuncle
Quezacotl
Shiva