Mount Gagazet

There are a few more cutscenes once you work your way up the pathway towards Mount Gagazet. The first cutscene involved Lord Kelk Ronso attempting to stop the team. At the conclusion of the scene you will have access to the Save Sphere. Save your game before you continue.

Entrance to Mount Gagazet
Starting area for Mount Gagazet

There is an upcoming fight involving just Kimahri in the next area of Mount Gagazet. This fight can be particularly difficult if you have not been using Kimahri as a core member of your team and if you have not been leveling up his Sphere Grid. You may want to take this time to backtrack and fight some random battles with Kimahri, either in the Cavern of the Stolen Fayth or back in the Calm Lands.

You should also make sure that Kimahri has learned either the Steal command or the Mug ability before you continue. You can do this by either using a Special Sphere to teach him the Steal command or you can use a Skill Sphere to teach him the Mug command (assuming that Rikku has already learned this ability). You can steal up to eight Lv. 3 Key Spheres from Biran and Yenke depending on how lucky you get. This is one of the very few places that you can obtain the rare Lv. 3 Key Spheres so it is highly recommended that you have Kimahri learn to Steal or Mug.

Boss Battle: Biran and Yenke

HP: Varies based on level

Biran and Yenke both have a number of Lancet abilities that Kimahri can learn from both of them:
- Biran: You can learn Thrust Kick, Self-Destruct, Doom and Mighty Guard (after he has used it once)
- Yenke: You can learn Aqua Breath, Stone Breath, Fire Breath and White Wind (after he has used it once)

Kimahri battling against Biran and Yanke
Kimahri with Biran and Yenke on opposite sides

Use Kimahri’s Lancet ability to learn any of the abilities that you do not currently have. Check out the Overdrive section for more information on Lancet and Kimahri’s Overdrive ability, Ronso Rage.

All of the regular attacks that you use against either Biran or Yenke will be ineffective as they both permanently use the Guard command on one another which causes regular attacks to hit for 1/4 of the regular damage. Use Lancet and Ronso Rage after you have picked up all of the abilities above to slowly bring them down. The two Ronso will no longer use Guard on one another if they are on opposite sides of Kimahri (after either of them uses the Bulldoze ability).

Make sure that you take the opportunity to use the Steal command or Mug ability (if you had Kimahri learn either of them prior to the fight) to steal as many Lv. 3 Key Spheres as you can.

If you defeat Biran first, Yenke will remain under the Haste status effect for the remainder of the fight. If you defeat Yenke first, Biran will remain under the Berserker status effect. While he is under the Berserker status effect, you will not be able to learn any new abilities from Biran, so make sure that you have picked them all up first before you kill Yenke (if you kill him first).

Continue down the pathway for more cutscenes. There is a treasure chest just off to the right of the start of the mountain trail. It contains 20,000 gil. There is a small plateau off on the left side with a treasure chest that contains two Mega-Potions.

Obtaining 20000 gil from a treasure chest in Mount Gagazet
Obtaining Mega Potions from a treasure chest in Mount Gagazet

You may run into an enemy called a Bashura shown in the screenshot below. They can be particularly troublesome once they get their defenses up and use “Psych Up” as they will start countering all of your attacks. They have a lot of HP (17,000) so a good strategy to use against them is to cast Bio. Each ‘tick’ of Bio (each time they have a turn in battle) it will hit them for over 4,000 damage.

Battle against a Bashura monster
Casting Bio / Poison on a Bashura monster

Now its time to start making your way down the path. Lulu will describe the grave markings as you pass by the first one. The pathway through Mount Gagazet is fairly linear.

Yuna and Lulu staring at one of the grave markings in Mount Gagazet
Tidus traversing the Mount Gagazet

There is a pathway that goes off to the north part way down the trail. Following it up northward will lead you to Braska’s Sphere. The Sphere contains a flashback sequence involving Jecht, Auron and Lord Braska and is also part of the requirements to obtain Auron’s new Overdrive abilities. Check out the Overdrive section for more information. Auron should obtain the Banishing Blade Overdrive at this point if you have found all of the Spheres so far.

Tidus in the Mount Gagazet
Tidus finding a Braska’s Sphere in the Mount Gagazet

There is another short cutscene involving Lulu and the group at the second grave marker. Go westward once you reach the next Y intersection (shown in the screenshot below). There is a treasure chest at the end of the trail that contains a Defending Bracer for Auron.

Tidus in Mount Gagazet
Obtaining Defending Bracers from a treasure chest in Mount Gagazet

There is a man named Wantz that you can speak to along the way. Wantz is O’aka XXIII’s brother. Speak to him to purchase any items that you need. He sells a very strong weapon for Lulu called Booster Cactuar (abilities include Magic Booster, Magic +10% and Magic +5%) and a great weapon for Rikku called Survivor (Alchemy and Strength +10% with two additional customizable ability slots). Make sure that you speak to him even if you do not plan to buy anything from him as he will not appear later on in the game if you do not speak with him.

Tidus walking up to Wantz, O’aka XXIII brothers
Purchasing weapons from Wantz at Mount Gagazet

You will also want to purchase a ton of Holy Water. You can use 30 of them to add the ‘Zombie Ward’ ability to your armor through customization and you will need them in the upcoming boss fight.

Take a left down another secret pathway when you approach the area shown in the screenshot below. There are two treasure chests below, one of which contains a Lv. 4 Key Sphere and the other contains an HP Sphere.

Tidus in Mount Gagazet
Obtaining a Lv. 4 Key Sphere from a treasure chest at Mount Gagazet

There is a Save Sphere at the end of the pathway which you can use to save your game. There is a boss fight coming up in the next area which you should do some preparation for. Make sure that you purchased some Holy Water from Wantz (O’aka XXIII’s shop) and, if possible, that you have added the ‘Zombie Ward’ ability to some of your armor and equipped it. You will also want to have enough Phoenix Downs to last the battle (30 to be on the safe side). If you have been having difficulty (due to levels or due to play style) on any of the previous bosses you may also want to charge up all of your characters Overdrives as the upcoming boss is often described as the most difficult boss in the game.

Tidus in Mount Gagazet
Tidus at a Save Sphere in Mount Gagazet

Make sure that Yuna has learned Dispel as it will come in very handy during the upcoming battle.

Boss Battle: Seymour Flux

HP: 70,000

Kimahri and Yuna will be able to use Trigger Commands during this fight. Kimahri will gain +10 strength while Yuna will gain +10 magic defense.

Seymour will summon Mortiorchis which is similar to his side-kick during your last battle with him at Bevelle. Seymour Flux will use an ability called Lance of Atrophy which could potentially inflict the Zombie status on one of your characters. Equipping armor with the ‘Zombie Ward’ ability as mentioned above will help to prevent this. You should immediately use Holy Water, Remedy or cast Esuna on a character inflicted with the Zombie status as Seymour Flux will cast Full-Life on a character with Zombie which will instantly kill them.

Start of the Boss Battle against Seymour Flux
Boss Battle against Seymour Flux using a Holy Water

Seymour Flux will banish Aeons just like he did previously, so only use them as a last resort or as a last ditch effort if you are struggling with the fight. Cast Bio on Seymour early on in the fight as it will add up to a very significant amount of overall damage and make sure to use Hastega on your party.

Have Yuna use Dispel when Seymour casts Reflect or Protect on himself so that you can continue to inflict reasonable amounts of damage. If you are fast enough to cast Dispel and remove his Reflect status he may even cast Flare directly on himself.

Boss battle against Seymour Flux - front view
Ready to Annihilate!

The killer attack to watch out for is called Total Annihilation. It takes three turns to fully charge and it will likely wipe out your entire party. Have Yuna cast Shell on your party members right before Total Annihilation is cast, or you can have Kimahri use Mighty Guard now that you have learned it from Biran, or lastly, have Rikku use one of her Mixes to cast Mighty G, Super Mighty G or Hyper Mighty G on your party. Use the Defend command right before the attack hits to reduce the amount of damage done by even more.

Continue down the path once the fight has concluded. Go around the corner and, just before the Save Sphere, there is a treasure chest hidden between the pillars along the pathway. The treasure chest contains the Saturn Crest which is used to create Kimahri’s Celestial Weapon, Spirit Lance. Check out the Celestial Weapons section under the side quests tab for more information. There are more cutscenes once you proceed around the next corner that take Tidus back to Zanarkand.

Tidus at the end of Mount Gagazet
Obtaining the Saturn Crest on the pathway to Zanarkand

Go across the bridge and in through the doorway as there is nowhere else that you can go. The cutscenes will continue once you approach the center of the room. Follow the Fayth up to the second floor balcony.

Mount Gagazet - Fayth Cluster

Cinematic of Tidus back in Zanarkand
Tidus inside his own house during the Fayth Cluster cinematic

Continue down the walkway past the fayth once the cutscenes have ended.

Tidus walking past the Fayth Cluster
Tidus walking around the cliffs of the Fayth

Mount Gagazet - Mountain Cave

Make your way down the pathway until you reach the Save Sphere. Save your game and refill your HP and MP. The path splits left and right at this point. Go down the left pathway, to the north-west. At the end of the pathway you will reach a body of water where the team will split up (your party will consist of Tidus, Wakka and Rikku, the only swimmers in the group). Take a left once you reach the fork in the road - the other path leads to nothing.

Save Sphere in the Mount Gagazet Mountain Cave
Tidus in the pools of the Mountain Cave

You will reach the First Trial of Gagazet at the end of the pathway. The object of this mini-game is to hit the center of the orb with Wakka’s Blitzball. Unfortunately there are no tips that can be offered to complete this mini-game. Sometimes you just have to get lucky. Grab the treasure chest that appears once you hit the center to receive a Lv. 1 Key Sphere. The reward from the treasure chest is pretty lackluster but this step has opened other passageways within the cave. Return to the Save Sphere at the entrance to the cave.

Wakka throwing the Blitzball in the First Trial of Gagazet
Obtaining a Lv. 1 Key Sphere from the First Trial of Gagazet

Once you reach the Save Sphere you will notice that there is a new stairway that has appeared across the pathway. Travel to the right (northeast) down this new pathway. Take a left (heading north) at the fork in the road at the top of the stairs. Continue northward until you reach another pool of water. You will only have Tidus, Wakka and Rikku in your party again once you enter the water.

Passing by the Save Sphere in Mount Gagazet
The Second Trial of Gagazet

Swim through the pool until you reach the Second Trial of Gagazet. The object of this mini-game, if you can call it that, is to decide which character should touch which panel on the wall. The colors match up with the colors that you see in each character’s Sphere Grid. Rikku should swim up to the green panel, Tidus should swim up to the blue panel and Wakka should swim up to the red. Open the treasure chest that appears below the colored panels (by swimming below the surface) to obtain a Fortune Sphere. Now swim and walk all the way back to the Save Sphere.

Tidus, Rikku and Wakka completing the Second Trial of Gagazet
Obtaining a Fortune Sphere from the Second Trial of Gagazet

Touch the Save Sphere to replenish your HP and MP and then go back up the stairs. This time, take a right (heading northeast) once you reach the fork in the road. Jump into the pool of water and swim to the end of the pathway. You will reach two treasure chests. One of them contains a Return Sphere while the other contains a Recovery Ring. Return to the Save Sphere.

Tidus in the Mount Gagazet caves
Obtaining a Return Sphere in the Mount Gagazet cave

Replenish your HP and MP one more time. Head down the pathway to the left (not up the stairway) going northwest. A very short ways down this pathway is a crevasse on the right side with a treasure chest at the back that contains a Pep Talk (armor for Wakka).

Entering the Mount Gagazet cave
Obtaining a Pep Talk Blitzball from a treasure chest

Back to the Save Sphere one last time. Go back up the stairway and take a left (heading northwest). Follow the pathway along until you reach the split in the road and take the left path (the one that doesn’t lead down to the pool). Use the screenshot below to find the fork in the road and use the red arrow on your mini-map to confirm that you are headed in the proper direction. You are in for another cutscene once you reach the top.

Climbing to the second level of the Mount Gagazet cave
Save Sphere in the upper levels of the Mount Gagazet cave

Save your game once you reach the very top at the Save Sphere as the next screen will lead you to a boss fight. This boss is has moves capable of inflicting a number of status ailments including sleep, silence, darkness, curse and confusion. If you have not run into curse before, this status effect causes your Overdrive meter to stop charging.

The most devastating of these ailments is most certainly confuse. If you have any armor for your party members that have the ‘Confuse Ward’ or ‘Confuseproof’ abilities you should equip them now. If you do not, you can also equip other armor pieces that prevent the other status effects listed above which will help.

Boss Battle: Sanctuary Keeper

HP: 40,000

Sanctuary Keeper has an attack called Photon Wings which is the most difficult aspect of this boss battle. Photon Wings causes approximately 1,000 damage and inflicts sleep, silence, darkness and confusion status effects. It will also cast Curaga on itself later on in the fight.

Boss battle against the Sanctuary Keeper
Sanctuary Keeper using Photon Wings attack

Make sure that you cast Bio on Sanctuary Keeper early on in the fight. Have Yuna cast Reflect on Sanctuary Keeper so that any Curaga cast on Sanctuary Keeper will be reflected back to your party. You need to keep a status ailment on Sanctuary Keeper during the fight (the poison effect from Bio will do the trick). Dispel Reflect off your party members if Sanctuary Keeper casts it on them.

Sanctuary Keeper boss battle
Using Hastega against the Sanctuary Keeper

Having Yuna cast Protect on your party members can also greatly help and, of course, have Tidus cast Hastega on the party.

Tidus after the battle against Sanctuary Keeper
The Ruins of Zanarkand

Follow the pathway around the corner for more cutscenes. Yuna will drop a sphere on the ground that Tidus will watch. Continue north once the scene has ended for even more cutscenes. Use the Save Sphere to save your game before you head into Zanarkand.

Tidus walking down towards the Zanarkand Ruins
Tidus at the fire near the Zanarkand Ruins