A hunter’s camp along the coast attracts adventurers and headhunters, forming a community where they might exchange information and rest between expeditions.”
There is a short cutscene that takes place as soon as you enter the Phon Coast. A few Imperial airships will fly past and Balthier will reconfirm that they made the right choice by travelling to Archades on foot as they would have been caught had they travelled by airship.
While you should definitely heed the warning mentioned above, it should be noted that you can already obtain the Zodiac Spear now that you have reached (or passed) the Salikawood zone. Check out the Zodiac Spear section for more information.
Enemies in this area:
Save your game at the Save Crystal and proceed south into the next area.
The Reseta Strand
There isn’t too much to do in the Phon Coast other than to travel to the next destination. The final destination is to the east – the Hunter’s Camp. Use the map below to help you navigate to it. You will need to travel southeast, though there is no harm in levelling up your characters and exploring the entirety of the Phon Coast.
There are two exits at the southernmost section of the Reseta Strand. One which leads to the Mauleia Strand and one which leads to the Pora-Pora Sands. Travel to the Pora-Pora Sands in order to continue onward to the Hunter’s Camp.
There is a blocked off area on the north side of the zone which cannot be accessed yet. Continue eastward from here.
Again, continue travelling east towards the Hunter’s Camp.
Unlike clans, the hunters that collect here have no leader, all information exchanges, activities to support the camp, and payments for such, are handled on an individual basis.”
Another cutscene will play once you walk a little farther into the Hunter’s Camp. This one primarily involves a discussion between Balthier and Ashe. Balthier will explain that he used to be a Judge, part of a past that he is hoping to forget. He talks about a man that he used to know named Cidolfus Demen Bunansa, otherwise known as Doctor Cid, continuing the long standing tradition in Final Fantasy games of including a character named Cid. Doctor Cid is revealed to be Balthier’s father.
There is also a short cutscene that involves Ashe speaking to Lord Rasler.
Save your game at the orange Save Crystal. You should also speak with the “Vendor of Goods” standing near the hut in the center of the camp as she sells a number of new and useful items. New items are denoted with an asterisk below:
You should make sure you purchase new Magick (especially Cleanse), upgrade your armor and weapons and restock any items that you need. Before continuing further into Archadia, you may want to take some time to complete any of the hunts that you have not completed so far. This will also be much easier if you managed to obtain the Zodiac Spear.
Note that the following Hunts should be complete, and if you have not completed them already, it is recommended that you do so now. If you are reviewing the Hunts in the Clan Primer, the Hunt numbers may not match the numbers listed below as the Clan Primer changes the numbers as you add more Hunts in. New hunts are listed further down:
- Hunt 02: Wolf in the Waste (Thextera – Rank I)
- Hunt 03: Dalmasca’s Desert Bloom (Flowering Cactoid – Rank I)
- Hunt 04: Waterway Hunting (Wraith – Rank I)
- Hunt 05: Marauder in the Mines (Nidhogg – Rank I)
- Hunt 06: Lost in the Pudding (White Mousse – Rank V)
- Hunt 07: For Whom the Wyrm Tolls (Ring Wyrm – Rank III)
- Hunt 08: A Scream from the Sky (Wyvern Lord – Rank II)
- Hunt 09: A Tingling Toast (Marilith – Rank V)
- Hunt 10: The Defense of Ozmone Plain (Enkelados – Rank II)
- Hunt 11: A Ring in the Rain (Croakadile – Rank II)
- Hunt 12: The Dead Ought Sleep Forever (Ixtab – Rank II)
- Hunt 13: Befoulment of the Beast (Feral Retriever – Rank III)
- Hunt 14: A Chase Through the Woods (Vorpal Bunny – Rank III)
- Hunt 15: The Mine Flayer (Mindflayer – Rank IV)
- Hunt 17: Trouble in the Hills (Atomos – Rank III)
- Hunt 19: Rodeo to the Death (Braegh – Rank IV)
- Hunt 33: Little Love on the Big Plains (Cluckatrice – Rank I)
- Hunt 34: The Cry of Its Power (Rocktoise – Rank I)
- Hunt 35: Crime and Punishment (Orthros – Rank V)
- Hunt 36: Paradise Risen (Gil Snapper – Rank III)
There are three additional Hunts that you should consider completing at this point:
Hunt 16: The Deserter’s Revenge
Travel back to the Barheim Passage and enter a newly opened area of the dungeon to hunt down Bloodwing (Rank V).
Hunt 37: Paramina Run
Return to the Paramina Rift to track down a giant, invisible, white Chocobo named Trickster (Rank V).
Hunt 38: Antlion Infestation
Return to a new area of the Lhusu Mines to track down and kill the Antlion and the Killer Mantises that surround it (Rank V).
The only Hunts that you should have left at this point are Hunt 18: Adding Insult to Injury (Roblon – Rank VI) and Hunt 39: Carrot Stalk (Carrot – Rank VII). These two Hunts are quite difficult to complete at this stage in the game, even with the Zodiac Spear in hand. Check out each of those two Hunt pages if you are up for the challenge, otherwise, these two Hunts can be completed later on in the game (recommended).
You may also want to take this time to track down some of these optional Espers that are available as well:
Venturing deeper into the Zertinan Caverns to battle the first optional Esper.
Returning to the Barheim Passage to enter the newly opened West Annex and track down Zalera, another optional Esper.
If you completed the fight and obtained Zalera as an Esper, travel westward out of Terminus No. 7 in the Barheim Passage which leads directly into the Garamsythe Waterway, to complete the next optional Esper battle:
Adjusting some of the Waterway Controls to reveal the third optional Esper battle, Cuchulainn.
As soon as you entered the Phon Coast, one more optional Esper battle became available which you can complete as well. This one is much more difficult to complete though and you may wish to save it until later.
Now that you have completed nearly all of the available Hunts and obtained the optional Espers, use one of the orange Save Crystals to warp back to the Hunter’s Camp at the Phon Coast.
Locate the Fallen Bhujerban in the northwestern section of the Hunter’s Camp and search the area beside him for the Small Key and pick it up. Note that you will only be able to find the Small Key (Site 11 Key) if you completed Hunt 38: Antlion Infestation (Antlion – Rank V) previously. This is the key that the two kids mentioned dropping at the conclusion of the fight that was expected to wash up on the shore somewhere.
There are a few other areas that you can explore in the Phon Coast, including the Vaddu Strand, the Caima Hills and the Limatra Hills on the way to Rava’s Pass. Remember that you should not open up any of the treasure chests in the Vaddu Strand if you have not obtained the Zodiac Spear in the original PlayStation 2 version of the game. Check the Zodiac Spear side quest page for more information (and at this point, it is possible to have already obtained the Zodiac Spear).
Travel through to Rava’s Pass, use the Save Crystal to save your game and then proceed into the next area of the game – the Tchita Uplands.