Rabanastre

Note that this page describes the fourth or fifth visit to Rabanastre. This page describes the visit that follows the completion of the Stilshrine of Miriam and the return to Mt Bur-Omisace. You should navigate to the index pages if you have not completed these two sections of the game and make sure to find the proper Rabanastre walkthrough page.

Before travelling to Nalbina, Mosphoran Wastes, the Salikawood or to Archades, there are a number of side quests that you should complete. For starters, you can now complete the Ktjn side quest.

Ktjn

Return to the Muthru Bazaar and speak to Ktjn one more time on the staircase. This time she tell you that she has made her decision and chosen a path. She will not tell you what path, but she will disappear after this brief conversation.

Speaking to Ktjn for the last time as she leaves the Muthru Bazaar
Ktjn's spot on the stairs

Travel to the Clan Hall and you will find Ktjn in the center of the room doing battle with a pale Bangaa. Speak to her and she will tell you that her decision was to join the Clan. She will give you a reward depending on the answers you provided to each of her questions. The rewards are different depending on which version of the game you have. Her location may also be different if you did not answer all of the questions completely (check the Ktjn side quest page for more information).

If you used this guide, and answered all of her questions correctly, you will receive a Platinum Sword as a reward. This reward was changed to a Rune Blade in the International Zodiac Job System version. A full list of the other rewards that you could have potentially received is available on the Ktjn side quest page.

Finding Ktjn inside the Clan Hall
Obtaining the Platinum Sword for completing the Ktjn side quest

Clan Hall

While you are in the Clan Hall at the conclusion of the Ktjn side quest, you should also speak to Montblanc again. You may be eligible for a few rewards, such as becoming a Brave Champion, for which the rewards are 2 Hi-Ethers and 3 Teleport Stones. You will get a reward for defeating Vinuskar as well which is 1,100 gil.

Make sure that you have picked up all of the current Elite Marks, including Orthros, Trickster, Antlion and Carrot (Priority Petition No. 7).

Sandsea

Return to the Sandsea as well and make sure that you have all read the Notice Board and picked up all of the available Bills. This will now include:

- Bill No. 13 – Vorpal Bunny (Rank III)
- Bill No. 14 – Mindflayer (Rank IV)
- Bill No. 15 – Bloodwing (Rank V)
- Bill No. 16 – Atomos (Rank III)
- Bill No. 17 – Roblon (Rank VI)
- Bill No. 18 – Braegh (Rank IV)

There are some new items that are available in the shops around Rabanastre. New items are denoted with an asterisk below:

Steal
Libra
First Aid
Poach
Charge
Horology
Souleater
Traveler
Numerology
Shear
Achilles
Gil Toss*
Charm*
Sight Unseeing*
Infuse*
Addle*
Bonecrusher*
Cure
Poisona
Blindna
Vox
Stona
Raise
Cura
Regen
Esuna
Curaga*
Dispel*v Fire
Thunder
Blizzard
Bio*
Water
Aero
Slow
Immobilize
Disable
Break
Reflect
Warp
Bleed
Balance
Float
Haste
Countdown
Stop
Blind
Protect
Poison
Shell
Silence
Sleep
Oil
Toxify
Dark
Berserk
Confuse
Gravity
Drain*
Vanish*
Death*
Vanishga*
Ally: any
Ally: party leader
Ally: HP < 100%
Ally: HP < 90%
Ally: HP < 80%
Ally: HP < 70%
Ally: HP < 60%
Ally: HP < 50%
Ally: HP < 40%
Ally: HP < 30%
Ally: HP < 20%
Ally: HP < 10%
Ally: MP < 100%
Ally: MP < 90%
Ally: MP < 80%
Ally: MP < 70%
Ally: MP < 60%
Ally: MP < 50%
Ally: MP < 40%
Ally: MP < 30%
Ally: MP < 20%
Ally: MP < 10%
Ally: status = Stop
Ally: status = Sleep
Ally: status = Confuse
Ally: status = Reverse
Ally: status = Slow
Ally: status = Lure
Ally: status = Reflect
Ally: status = Berserk
Ally: status = HP Critical
Ally: item AMT ≥ 10
Foe: any
Foe: targeting leader
Foe: targeting self
Foe: targeting ally
Foe: furthest
Foe: nearest
Foe: HP ≥ 1,000
Foe: HP ≥ 500*
Foe: HP < 1,000
Foe: HP < 500*
Foe: HP = 100%
Foe: HP ≥ 70%
Foe: HP ≥ 50%
Foe: HP ≥ 30%
Foe: status = Sleep
Foe: status = Blind
Foe: status = Silence
Foe: status = Oil
Foe: status = Reverse
Foe: status = Disable
Foe: status = Immobilize
Foe: status = Reflect
Foe: status = HP Critical
Foe: undead
Foe: flying
Foe: character HP = 100%
Foe: item AMT ≥ 10
Self

Make sure that you purchase Dispel from Yugri’s Magicks and have one of your characters learn it immediately. You can finally begin removing helpful status effects from enemy combatants, which is going to come in extremely handy for the next Hunt which you can complete right away:

Defeating the Vorpal Bunny is easy, but you should also attempt the other Hunts listed below as well, though they are a fair bit more difficult.

Completing these Marks will increase your Clan Rank to Riskbreaker. Return to Montblanc in the Clan Hall to receive another reward which includes 2 Elixirs and 3 Teleport Stones. You should now head to the Clan Provisioner in Muthru Bazaar and make sure that you have Bravery, Faith and Bubble Magick (if you didn’t already) though this has been changed in the Zodiac Age version of the game and some of the spells can no longer be purchased at the Bazaar. There is one more Elite Hunt that you should complete:


Three Medallions

You can now complete the first portion of the Three Medallions side quest. You need to have the Sluice Gate Key in order to complete this portion of the quest (which can be obtained by defeating White Mousse as part of the Hunt 06: Lost in the Pudding). To obtain the first medallion, you must obtain the Blackened Fragment, the Dull Fragment and the Grimy Fragment.

Head down to the Garamsythe Water and into the Central Waterway Control area. Make sure that all the switches are turned off before you start by making sure that none of the lights are on (as in, make sure that they are not lit up and switch them off if they are). From there, activate the following switches in the order listed below:

- Turn No. 11 Waterway Control on (Close Sluice Gates)
- Turn No. 4 Waterway Control on (Close Sluice Gates)
- Turn No. 11 Waterway Control off (Open Sluice Gates)
- Turn No. 3 Waterway Control on (Close Sluice Gates)
- Turn No. 4 Waterway Control off (Open Sluice Gates)

Operating the Central Water Way Controls in the Garamsythe Waterway
Activating No. 4 Waterway Control

Once all five switches have been flipped, in the order listed above, you will hear a faint noise of something dropping on the ground. Search the area to the south (across the water) for a shiny object which is the Dull Fragment. This is the only part of this quest that you can do for now.

Shiny Object / Dull Fragment in the Central Waterway Controls

There is an optional Esper that you have access to – Zeromus, the Condemner. This battle is fairly difficult at this stage of the story as you will likely be under-levelled. This guide will include a walkthrough of obtaining Zeromus later on in the game (namely, once you reach Balfonheim Port for the second time).

It is now time to move on to the next section of the game which takes place in the Mosphoran Highwaste.