There are a few more cutscenes once you work your way up the pathway towards Mount Gagazet. The first cutscene involved Lord Kelk Ronso attempting to stop the team. At the conclusion of the scene you will have access to the Save Sphere. Save your game before you continue.
There is an upcoming fight involving just Kimahri in the next area of Mount Gagazet. This fight can be particularly difficult if you have not been using Kimahri as a core member of your team and if you have not been levelling up his Sphere Grid. You may want to take this time to backtrack and fight some random battles with Kimahri, either in the Cavern of the Stolen Fayth or back in the Calm Lands.
You should also make sure that Kimahri has learned either the Steal command or the Mug ability before you continue. You can do this by either using a Special Sphere to teach him the Steal command or you can use a Skill Sphere to teach him the Mug command (assuming that Rikku has already learned this ability). You can steal up to eight Lv. 3 Key Spheres from Biran and Yenke depending on how lucky you get. This is one of the very few places that you can obtain the rare Lv. 3 Key Spheres so it is highly recommended that you have Kimahri learn to Steal or Mug.
Boss Battle: Biran and Yenke
Biran and Yenke both have a number of Lancet abilities that Kimahri can learn from both of them:
- Biran: You can learn Thrust Kick, Self-Destruct, Doom and Mighty Guard (after he has used it once)
- Yenke: You can learn Aqua Breath, Stone Breath, Fire Breath and White Wind (after he has used it once)
Use Kimahri’s Lancet ability to learn any of the abilities that you do not currently have. Check out the Overdrive section for more information on Lancet and Kimahri’s Overdrive ability, Ronso Rage.
All of the regular attacks that you use against either Biran or Yenke will be ineffective as they both permanently use the Guard command on one another which causes regular attacks to hit for 1/4 of the regular damage. Use Lancet and Ronso Rage after you have picked up all of the abilities above to slowly bring them down. The two Ronso will no longer use Guard on one another if they are on opposite sides of Kimahri (after either of them uses the Bulldoze ability).
Make sure that you take the opportunity to use the Steal command or Mug ability (if you had Kimahri learn either of them prior to the fight) to steal as many Lv. 3 Key Spheres as you can.
If you defeat Biran first, Yenke will remain under the Haste status effect for the remainder of the fight. If you defeat Yenke first, Biran will remain under the Berserker status effect. While he is under the Berserker status effect, you will not be able to learn any new abilities from Biran, so make sure that you have picked them all up first before you kill Yenke (if you kill him first).
Continue down the pathway for more cutscenes. There is a treasure chest just off to the right of the start of the mountain trail. It contains 20,000 gil. There is a small plateau off on the left side with a treasure chest that contains two Mega-Potions.
You may run into an enemy called a Bashura shown in the screenshot below. They can be particularly troublesome once they get their defences up and use “Psych Up” as they will start countering all of your attacks. They have a lot of HP (17,000) so a good strategy to use against them is to cast Bio. Each ‘tick’ of Bio (each time they have a turn in battle) it will hit them for over 4,000 damage.
Now its time to start making your way down the path. Lulu will describe the grave markings as you pass by the first one. The pathway through Mount Gagazet is fairly linear.
There is a pathway that goes off to the north part way down the trail. Following it up northward will lead you to Braska’s Sphere. The Sphere contains a flashback sequence involving Jecht, Auron and Lord Braska and is also part of the requirements to obtain Auron’s new Overdrive abilities. Check out the Overdrive section for more information. Auron should obtain the Banishing Blade Overdrive at this point if you have found all of the Spheres so far.
There is another short cutscene involving Lulu and the group at the second grave marker. Go westward once you reach the next Y intersection (shown in the screenshot below). There is a treasure chest at the end of the trail that contains a Defending Bracer for Auron.
There is a man named Wantz that you can speak to along the way. Wantz is O’aka XXIII’s brother. Speak to him to purchase any items that you need. He sells a very strong weapon for Lulu called Booster Cactuar (abilities include Magic Booster, Magic +10% and Magic +5%) and a great weapon for Rikku called Survivor (Alchemy and Strength +10% with two additional customizable ability slots). Make sure that you speak to him even if you do not plan to buy anything from him as he will not appear later on in the game if you do not speak with him.
You will also want to purchase a ton of Holy Water. You can use 30 of them to add the ‘Zombie Ward’ ability to your armor through customization and you will need them in the upcoming boss fight.
Take a left down another secret pathway when you approach the area shown in the screenshot below. There are two treasure chests below, one of which contains a Lv. 4 Key Sphere and the other contains an HP Sphere.
There is a Save Sphere at the end of the pathway which you can use to save your game. There is a boss fight coming up in the next area which you should do some preparation for. Make sure that you purchased some Holy Water from Wantz (O’aka XXIII’s shop) and, if possible, that you have added the ‘Zombie Ward’ ability to some of your armor and equipped it. You will also want to have enough Phoenix Downs to last the battle (30 to be on the safe side). If you have been having difficulty (due to levels or due to play style) on any of the previous bosses you may also want to charge up all of your characters Overdrives as the upcoming boss is often described as the most difficult boss in the game.
Make sure that Yuna has learned Dispel as it will come in very handy during the upcoming battle.
Boss Battle: Seymour Flux
Kimahri and Yuna will be able to use Trigger Commands during this fight. Kimahri will gain +10 strength while Yuna will gain +10 magic defence.
Seymour will summon Mortiorchis which is similar to his side-kick during your last battle with him at Bevelle. Seymour Flux will use an ability called Lance of Atrophy which could potentially inflict the Zombie status on one of your characters. Equipping armor with the ‘Zombie Ward’ ability as mentioned above will help to prevent this. You should immediately use Holy Water, Remedy or cast Esuna on a character inflicted with the Zombie status as Seymour Flux will cast Full-Life on a character with Zombie which will instantly kill them.
Seymour Flux will banish Aeons just like he did previously, so only use them as a last resort or as a last ditch effort if you are struggling with the fight. Cast Bio on Seymour early on in the fight as it will add up to a very significant amount of overall damage and make sure to use Hastega on your party.
Have Yuna use Dispel when Seymour casts Reflect or Protect on himself so that you can continue to inflict reasonable amounts of damage. If you are fast enough to cast Dispel and remove his Reflect status he may even cast Flare directly on himself.
The killer attack to watch out for is called Total Annihilation. It takes three turns to fully charge and it will likely wipe out your entire party. Have Yuna cast Shell on your party members right before Total Annihilation is cast, or you can have Kimahri use Mighty Guard now that you have learned it from Biran, or lastly, have Rikku use one of her Mixes to cast Mighty G, Super Mighty G or Hyper Mighty G on your party. Use the Defend command right before the attack hits to reduce the amount of damage done by even more.
Continue down the path once the fight has concluded. Go around the corner and, just before the Save Sphere, there is a treasure chest hidden between the pillars along the pathway. The treasure chest contains the Saturn Crest which is used to create Kimahri’s Celestial Weapon, Spirit Lance. Check out the Celestial Weapons section under the side quests tab for more information. There are more cutscenes once you proceed around the next corner that take Tidus back to Zanarkand.
Go across the bridge and in through the doorway as there is nowhere else that you can go. The cutscenes will continue once you approach the center of the room. Follow the Fayth up to the second floor balcony.
Mount Gagazet - Fayth Cluster
Continue down the walkway past the fayth once the cutscenes have ended.
Mount Gagazet - Mountain Cave
Make your way down the pathway until you reach the Save Sphere. Save your game and refill your HP and MP. The path splits left and right at this point. Go down the left pathway, to the north-west. At the end of the pathway you will reach a body of water where the team will split up (your party will consist of Tidus, Wakka and Rikku, the only swimmers in the group). Take a left once you reach the fork in the road - the other path leads to nothing.
You will reach the First Trial of Gagazet at the end of the pathway. The object of this mini-game is to hit the center of the orb with Wakka’s Blitzball. Unfortunately there are no tips that can be offered to complete this mini-game. Sometimes you just have to get lucky. Grab the treasure chest that appears once you hit the center to receive a Lv. 1 Key Sphere. The reward from the treasure chest is pretty lacklustre but this step has opened other passageways within the cave. Return to the Save Sphere at the entrance to the cave.
Once you reach the Save Sphere you will notice that there is a new stairway that has appeared across the pathway. Travel to the right (northeast) down this new pathway. Take a left (heading north) at the fork in the road at the top of the stairs. Continue northward until you reach another pool of water. You will only have Tidus, Wakka and Rikku in your party again once you enter the water.
Swim through the pool until you reach the Second Trial of Gagazet. The object of this mini-game, if you can call it that, is to decide which character should touch which panel on the wall. The colours match up with the colours that you see in each character’s Sphere Grid. Rikku should swim up to the green panel, Tidus should swim up to the blue panel and Wakka should swim up to the red. Open the treasure chest that appears below the coloured panels (by swimming below the surface) to obtain a Fortune Sphere. Now swim and walk all the way back to the Save Sphere.
Touch the Save Sphere to replenish your HP and MP and then go back up the stairs. This time, take a right (heading northeast) once you reach the fork in the road. Jump into the pool of water and swim to the end of the pathway. You will reach two treasure chests. One of them contains a Return Sphere while the other contains a Recovery Ring. Return to the Save Sphere.
Replenish your HP and MP one more time. Head down the pathway to the left (not up the stairway) going northwest. A very short ways down this pathway is a crevasse on the right side with a treasure chest at the back that contains a Pep Talk (armor for Wakka).
Back to the Save Sphere one last time. Go back up the stairway and take a left (heading northwest). Follow the pathway along until you reach the split in the road and take the left path (the one that doesn’t lead down to the pool). Use the screenshot below to find the fork in the road and use the red arrow on your mini-map to confirm that you are headed in the proper direction. You are in for another cutscene once you reach the top.
Save your game once you reach the very top at the Save Sphere as the next screen will lead you to a boss fight. This boss is has moves capable of inflicting a number of status ailments including sleep, silence, darkness, curse and confusion. If you have not run into curse before, this status effect causes your Overdrive meter to stop charging.
The most devastating of these ailments is most certainly confuse. If you have any armor for your party members that have the ‘Confuse Ward’ or ‘Confuseproof’ abilities you should equip them now. If you do not, you can also equip other armor pieces that prevent the other status effects listed above which will help.
Boss Battle: Sanctuary Keeper
Sanctuary Keeper has an attack called Photon Wings which is the most difficult aspect of this boss battle. Photon Wings causes approximately 1,000 damage and inflicts sleep, silence, darkness and confusion status effects. It will also cast Curaga on itself later on in the fight.
Make sure that you cast Bio on Sanctuary Keeper early on in the fight. Have Yuna cast Reflect on Sanctuary Keeper so that any Curaga cast on Sanctuary Keeper will be reflected back to your party. You need to keep a status ailment on Sanctuary Keeper during the fight (the poison effect from Bio will do the trick). Dispel Reflect off your party members if Sanctuary Keeper casts it on them.
Having Yuna cast Protect on your party members can also greatly help and, of course, have Tidus cast Hastega on the party.
Follow the pathway around the corner for more cutscenes. Yuna will drop a sphere on the ground that Tidus will watch. Continue north once the scene has ended for even more cutscenes. Use the Save Sphere to save your game before you head into Zanarkand.