Duel
Limit Break for Zell Dincht

Zell’s Limit Break is very similar to Tifa’s Limit Break in Final Fantasy VII. It allows you to select moves and stack up combos by performing the moves listed on the screen (see the screenshot to the right).

If you are finding it difficult to execute move combos in time you can always choose to have the game complete combos for you. You can continue using different Duel moves until the timer is up or until you use one of the finishing moves (note: most of the learned Limit break moves from reading Combat King Magazines are new finishing moves which are more powerful).

Zell starts off the game already knowing how to perform Punch Rush, Booya, Heel Drop, Mach Kick and the finishing move Burning Rave. Check the list below for information on where to find Zell’s other Limit Break moves.

Launching Angelo

Learned Limit Break Moves:

Dolphin Blow
Effect:
Regular attack.
Combo:
L1 R1 L1 R1
Learned From:
Combat King 001
Meteor Strike
Effect:
Regular attack.
Combo:
D-Pad Down Circle D-Pad Up Circle
Learned From:
Combat King 002
Meteor Barret
Effect:
Finishing move.
Combo:
D-Pad Up X D-Pad Down Triangle Circle
Learned From:
Combat King 003
Different Beat
Effect:
Finishing move.
Combo:
Triangle Square X Circle X
Learned From:
Combat King 004
My Final Heaven
Effect:
Finishing move.
Combo:
D-Pad Up D-Pad Right D-Pad Down D-Pad Left Triangle
Learned From:
Combat King 005